StarCraft: Brood War/Zerg Mission 4: The Liberation of Korhal Location Korhal Special Units New Units None New Enemy Units None Objectives • Destroy all enemy bases. The impatient Arcturus Mengsk prompts Kerrigan to begin an attack right away, as Kerrigan's broods are now the strongest they've ever been. Kerrigan knows that not only is the planet full of the UED's standing army, but also filled with their newfound Zerg army. This level can be very challenging, so save early and often. When you first start BWZerg4, the map looks like it is long and thin. ![]() StarCraft: Brood War/Terran Mission 1: First Strike. As the captain of the United Earth Directorate (UED), you have been ordered to send out forces to eliminate the Dominion on Boralis, the capital city of the planet Braxis. Within two standard hours, General DuGalle wants to see perfect results on this mission. This impression is misleading. When you start exploring it you will realize that the map is actually the same distance as many other maps, but that the length from east to west is very long. At times it seems like it will not end. This feeling is reinforced by the way the map is jammed full of enemy units and structures. If you have infested any Terran Command Centers in [[./Zerg Mission 3: The Kel-Morian Combine|Zerg Mission 3]], save the game as soon as you get into this level and hold onto this save data. If you select the level from the start screen, you will have the 10,000 minerals, but you will not have the Infested Command Centers. Strategy Quickly, very quickly, evolve the Creep Colonies into Sunken Colonies, move the Overlords out to the perimeter of the base, evolve one of the Drones into an Extractor, set the other five Drones to gathering minerals, evolve one of the Hatcheries into a Lair, evolve all eggs into more Drones, set up a hotpoint for each Hatchery, and set up a rally point for each Hatchery. The first event that will occur is that an enemy Ultralisk will attack as soon as it is discovered. One Ultralisk and the two Sunkens will probably be enough. There are three ways into the main base: north, west and southwest. Place a row of at least four Sunkens across the area west of the Star Wars-like toothy opening in the sand to shut off attacks from the north. Maintain a small force in front of these Sunkens, namely Hydralisks and Zerglings. Place more Sunkens near the ramp that is in the center or west, and place a few Spore Colonies here and there to be safe. But don't forget to keep building up your ground/air forces during this period. One of the problems at the beginning of the game is the lack of gas that is accumulated. Although you start with 10,000 minerals, you are only given 500 gas. With all the building and upgrades, gas becomes critical. Make sure that there are enough Drones gathering gas. Queens will quickly become necessary for defense. Groups of Terran forces will attack, mostly with Marines, Medics and Firebats. At first the Tanks will not be able to get into siege mode. Being able to broodling Siege Tanks and/or Goliaths may quickly become necessary. Alternatively, large groups of Zerg will attack with as many as 6–7 Ultralisks (sometimes it seems like more). Being able to broodling Ultralisks will be even more important than against Siege Tanks. Zerglings just don't have the same effect they do against Ultralisks that they do against Tanks/Siege Tanks or Goliaths. One of the early attacks will be a force of 3–4 Guardians. A group of Hydralisks will be needed to destroy them. The ideal way to win this level is with the Zerg rush. The way to effectively use the Zerg rush is to have the Hatcheries (or Lairs/Hives) hotkeyed. Apple numbers spreadsheet tutorial. After building a sufficient force at the southwest entry area, begin moving them into the Terran/Zerg mixed base along the southern edge of the map just west of the main base. Never target buildings or units, unless there is only one unit that threatens you in particular.
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